ITargetPlatform::UsesDBuffer

Gets whether the platform should use DBuffer for decals.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::UsesDBuffer()

FTargetPlatformBase::UsesDBuffer()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h

Include

#include "Interfaces/ITargetPlatform.h"

Syntax

bool UsesDBuffer() const

Remarks

Gets whether the platform should use DBuffer for decals.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss