| IModuleInterface
|
Module |
|
Header |
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include |
#include "Interfaces/ITargetPlatformManagerModule.h" |
class ITargetPlatformManagerModule : public IModuleInterface
Module for the target platform manager
Name | Description | |
---|---|---|
|
~ITargetPlatformManagerModule() |
Virtual destructor. |
Name | Description | ||
---|---|---|---|
|
const IAudio... |
FindAudioFormat ( |
Finds an audio format with the specified name. |
|
const IPhysX... |
FindPhysXCooking ( |
Finds a PhysX format with the specified name. |
|
const IShade... |
FindShaderFormat ( |
Finds a shader format with the specified name. |
|
ITargetDevic... |
FindTargetDevice ( |
Finds a target device by identifier. |
|
ITargetPlatf... |
FindTargetPlatform ( |
Finds a target platform by name. |
|
ITargetPlatf... |
FindTargetPlatformWithSupport |
Finds a target platform by looking for one that supports a given value for a generic type of support |
|
const ITextu... |
FindTextureFormat ( |
Finds a texture format with the specified name. |
|
const TArray... |
GetActiveTargetPlatforms() |
Return the list of the ITargetPlatforms that we want to build data for. |
|
const TArray... |
GetAudioFormats() |
Returns the list of all IAudioFormats that were located in DLLs. |
|
const TArray... |
GetCookingTargetPlatforms() |
Return the list of platforms which we need to support when cooking (only set when actually cooking) |
|
const TArray... |
GetPhysXCooking() |
Returns the list of all IPhysXCooking that were located in DLLs. |
|
ITargetPlatf... |
GetRunningTargetPlatform() |
Returns the target platform that is currently running. |
|
const TArray... |
GetShaderFormats() |
Returns the list of all ITextureFormats that were located in DLLs. |
|
const TArray... |
GetTargetPlatforms() |
Returns the list of all ITargetPlatforms that were located in DLLs. |
|
const TArray... |
GetTextureFormats() |
Returns the list of all ITextureFormats that were located in DLLs. |
|
HasInitErrors ( |
Determine if there were errors during the initialization of the platform manager. |
|
|
Invalidate() |
Invalidates the target platform module. |
|
|
RestrictFormatsToRuntimeOnly() |
Checks whether we should only build formats that are actually required for use by the runtime. |
|
|
ShaderFormatVersion ( |
Gets the shader format version for the specified shader. |
|
|
UpdatePlatformEnvironment |
Allows changes to environment for a given platform |