RefreshMenuWidget

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

RefreshMenuWidget

(
    const FName Name
)

Rebuilds all widgets generated from a specific menu.

Private function

bool

 

RefreshMenuWidget

(
    const FName Name,
    FGeneratedToolMenuWidget& Generate...
)

Re-creates widget that is active

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss