FControlClient::Connect

Initiates a connection to a runtime instance to control.

Windows
MacOS
Linux

References

Module

TraceAnalysis

Header

/Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h

Include

#include "Trace/ControlClient.h"

Source

/Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp

Syntax

bool Connect
(
    const FInternetAddr & Address
)

Remarks

Initiates a connection to a runtime instance to control.

Returns

True if a connection was made successfully.

Parameters

Parameter

Description

Fully

qualified FInternetAddr object of the runtime's location.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss