STreeMap::MakeBlendedNodeVisual

Blends between the current visual state and the state before the last navigation transition, by the specified amount

Windows
MacOS
Linux

References

Module

TreeMap

Header

/Engine/Source/Developer/TreeMap/Public/STreeMap.h

Include

#include "STreeMap.h"

Syntax

void MakeBlendedNodeVisual
(
    const int32 VisualIndex,
    const float NavigationAlpha,
    FTreeMapNodeVisualInfo & OutVisual
) const

Remarks

Blends between the current visual state and the state before the last navigation transition, by the specified amount

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss