FGraphNodeClassData

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MacOS
Linux

References

Module

AIGraph

Header

/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h

Include

#include "AIGraphTypes.h"

Syntax

struct FGraphNodeClassData

Variables

Name Description

Public variable

uint32: 1

 

bHideParent

Set when class wants to hide parent class from selection (just one class up hierarchy)

Public variable

uint32: 1

 

bIsHidden

Set when child class masked this one out (e.g. always use game specific class instead of engine one)

Constructors

Name Description

Public function

FGraphNodeClassData()

Public function

FGraphNodeClassData

(
    UClass* InClass,
    const FString& InDeprecatedMessage
)

Public function

FGraphNodeClassData

(
    const FString& InAssetName,
    const FString& InGeneratedClassPac...,
    const FString& InClassName,
    UClass* InClass
)

Functions

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