FFeaturePackContentSource::GetLocalizedAssetTypes

Gets the asset types used in this pack.

Windows
MacOS
Linux

References

Module

AddContentDialog

Header

/Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h

Include

#include "FeaturePackContentSource.h"

Source

/Engine/Source/Editor/AddContentDialog/Private/ContentSourceProviders/FeaturePack/FeaturePackContentSource.cpp

Syntax

virtual TArray< FLocalizedText > GetLocalizedAssetTypes() const

Remarks

Gets the asset types used in this pack.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss