| FPreviewScene | ||||
| FTickableEditorObject
|
Module |
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Header |
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h |
Include |
#include "AdvancedPreviewScene.h" |
class FAdvancedPreviewScene :
public FPreviewScene,
public FTickableEditorObject
Name | Description | ||
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bPostProcessing |
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bRotateLighting |
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bSkyChanged |
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CurrentProfileIndex |
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float |
CurrentRotationSpeed |
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DefaultSettings |
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FloorMeshComponent |
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InstancedSkyMaterial |
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PostProcessComponent |
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float |
PreviousRotation |
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RefreshDelegate |
Delegate handle used to refresh the scene when settings change |
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SkyComponent |
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TSharedPtr< FUI... |
UICommandList |
Command list for input handling |
Name | Description | |
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FAdvancedPreviewScene ( |
Name | Description | |
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~FAdvancedPreviewScene() |
Name | Description | ||
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BindCommands() |
Bind our command bindings to handlers |
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const int32 |
GetCurrentProfileIndex() |
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const UStati... |
GetFloorMeshComponent() |
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const float |
GetSkyRotation() |
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const bool |
HandleInputKey ( |
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HandleToggleEnvironment() |
Toggle the sky sphere on and off |
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HandleToggleFloor() |
Toggle the floor mesh on and off |
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HandleTogglePostProcessing() |
Toggle post processing on and off |
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const bool |
HandleViewportInput |
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const bool |
IsUsingPostProcessing() |
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OnAssetViewerSettingsRefresh ( |
Handle refreshing the scene when settings change |
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SetEnvironmentVisibility |
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SetFloorOffset ( |
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SetFloorVisibility |
Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched. |
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SetProfileIndex ( |
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SetSkyRotation ( |
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UpdateScene ( |
Name | Description | ||
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GetBackgroundColor() |
Begin FPreviewScene |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
|
Tick ( |
End FPreviewScene Begin FTickableEditorObject |