Module |
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Header |
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h |
Include |
#include "AssetViewerSettings.h" |
struct FPreviewSceneProfile
Preview scene profile settings structure.
Name | Description | ||
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bPostProcessingEnabled |
Whether or not the Post Processing should influence the scene |
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bRotateLightingRig |
Toggle rotating of the sky and directional lighting, press K and drag for manual rotating of Sky and L for Directional lighting |
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bSharedProfile |
Whether or not this profile should be stored in the Project ini file |
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bShowEnvironment |
Toggle visibility of the environment sphere |
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bShowFloor |
Toggle visibility of the floor mesh |
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bUseSkyLighting |
Whether or not image based lighting is enabled for the environment cube map |
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DirectionalLightColor |
Manually set the directional light colour |
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float |
DirectionalLightIntensity |
Manually set the directional light intensity (0.0 - 20.0) |
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DirectionalLightRotation |
Rotation for directional light |
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EnvironmentColor |
The environment color, used if Show Environment is false. |
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TSoftObjectPtr<... |
EnvironmentCubeMap |
Sets environment cube map used for sky lighting and reflections |
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EnvironmentCubeMapPath |
Storing path to environment cube to prevent it from getting cooked |
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float |
EnvironmentIntensity |
The environment intensity (0.0 - 20.0), used if Show Environment is false. |
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float |
LightingRigRotation |
Current rotation value of the sky in degrees (0 - 360) |
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PostProcessingSettings |
Manual set post processing settings |
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ProfileName |
Name to identify the profile |
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float |
RotationSpeed |
Speed at which the sky rotates when rotating is toggled |
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float |
SkyLightIntensity |
Manually set the sky light intensity (0.0 - 20.0) |
Name | Description | |
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FPreviewSceneProfile() |
Name | Description | ||
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LoadEnvironmentMap() |
Retrieve the environment map texture using the saved path |