UAssetViewerSettings

Default asset viewer settings.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAssetViewerSettings

References

Module

AdvancedPreviewScene

Header

/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h

Include

#include "AssetViewerSettings.h"

Syntax

class UAssetViewerSettings :
    public UObject,
    public FEditorUndoClient

Remarks

Default asset viewer settings.

Variables

Name Description

Public variable

int32

 

NumProfiles

Cached value to determine whether or not a profile was added or removed

Protected variable

FOnAssetViewerP...

 

OnAssetViewerProfileAddRemovedEvent

Protected variable

FOnAssetViewerS...

 

OnAssetViewerSettingsChangedEvent

Broadcasts after an scene profile was added or deleted from the asset viewer singleton instance

Protected variable

FOnAssetViewerS...

 

OnAssetViewerSettingsPostUndoEvent

Public variable

TArray< FPrevie...

 

Profiles

End FEditorUndoClient Collection of scene profiles

Constructors

Name Description

Public function

UAssetViewerSettings()

Destructors

Name Description

Public function Virtual

~UAssetViewerSettings()

Functions

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Begin UObject

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Overridden from FEditorUndoClient

Name Description

Public function Virtual

void

 

PostRedo

(
    bool bSuccess
)

Signal that client should run any PostRedo code

Public function Virtual

void

 

PostUndo

(
    bool bSuccess
)

End UObject Begin FEditorUndoClient

Classes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss