EBlueprintUsage

Windows
MacOS
Linux

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h

Include

#include "AnimGraphNode_Base.h"

Syntax

enum EBlueprintUsage
{
    NoProperties,
    DoesNotUseBlueprint,
    UsesBlueprint,
}

Values

Name

Description

NoProperties

DoesNotUseBlueprint

UsesBlueprint

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