FAnimNodeEditMode::ConvertToBoneSpaceTransform

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h

Include

#include "AnimNodeEditMode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp

Syntax

static void ConvertToBoneSpaceTransform
(
    const USkeletalMeshComponent * SkelComp,
    const FTransform & InCSTransform,
    FTransform & OutBSTransform,
    int32 BoneIndex,
    EBoneControlSpace Space
)

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