Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include |
#include "AnimNodeEditMode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static void ConvertToBoneSpaceTransform
(
const USkeletalMeshComponent * SkelComp,
const FTransform & InCSTransform,
FTransform & OutBSTransform,
int32 BoneIndex,
EBoneControlSpace Space
)