FEdGraphSchemaAction_NewStateComment

Action to create new comment

Windows
MacOS
Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FEdGraphSchemaAction_NewStateComment

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h

Include

#include "AnimationStateMachineSchema.h"

Syntax

struct FEdGraphSchemaAction_NewStateComment : public FEdGraphSchemaAction

Remarks

Action to create new comment

Constructors

Name Description

Public function

FEdGraphSchemaAction_NewStateComment()

Public function

FEdGraphSchemaAction_NewStateComment

(
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping
)

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss