| UAnimGraphNode_Base::GetOnScreenDebugInfo()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h |
Include |
#include "AnimGraphNode_Base.h" |
virtual void GetOnScreenDebugInfo
(
TArray< FText > & DebugInfo,
FAnimNode_Base * RuntimeAnimNode,
USkeletalMeshComponent * PreviewSkelMeshComp
) const