| UAnimGraphNode_Base::UsingCopyPoseFromMesh()
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h |
Include |
#include "AnimGraphNode_Base.h" |
virtual bool UsingCopyPoseFromMesh()
If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.