| UAnimGraphNode_Base::ValidateAnimNodePostCompile()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h |
Include |
#include "AnimGraphNode_Base.h" |
virtual void ValidateAnimNodePostCompile
(
FCompilerResultsLog & MessageLog,
UAnimBlueprintGeneratedClass * CompiledClass,
int32 CompiledNodeIndex
)
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.