UAnimGraphNode_BlendListBase

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendListBase.h

Include

#include "AnimGraphNode_BlendListBase.h"

Syntax

class UAnimGraphNode_BlendListBase : public UAnimGraphNode_Base

Variables

Name Description

Protected variable

int32

 

RemovedPinArrayIndex

Constructors

Name Description

Public function

UAnimGraphNode_BlendListBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

RemovePinsFromOldPins

(
    TArray< UEdGraphPin* >& OldPi...,
    int32 RemovedArrayIndex
)

Removes removed pins and adjusts array indices of remained pins

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

FString

 

GetNodeCategory()

Gets the menu category this node belongs in.

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ReallocatePinsDuringReconstruction

(
    TArray< UEdGraphPin* >& OldPi...
)

Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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