| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendListByEnum.h |
Include |
#include "AnimGraphNode_BlendListByEnum.h" |
class UAnimGraphNode_BlendListByEnum :
public UAnimGraphNode_BlendListBase,
public INodeDependingOnEnumInterface
Name | Description | |
---|---|---|
|
UAnimGraphNode_BlendListByEnum ( |
Name | Description | ||
---|---|---|---|
|
ExposeEnumElementAsPin ( |
Exposes a pin corresponding to the specified element name. |
|
|
GetPinInformation |
Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. |
|
|
RemovePinFromBlendList ( |
Name | Description | ||
---|---|---|---|
|
BakeDataDuringCompilation ( |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
|
|
CustomizePinData ( |
Customize pin data based on the input |
|
|
GetNodeCategory() |
Gets the menu category this node belongs in. |
|
|
ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
---|---|---|---|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
---|---|---|---|
|
GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
---|---|---|---|
|
UEnum * |
GetEnum() |
|
|
ShouldBeReconstructedAfterEnumChanged() |