UAnimGraphNode_BlendSpaceBase

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpaceBase.h

Include

#include "AnimGraphNode_BlendSpaceBase.h"

Syntax

class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase

Constructors

Name Description

Public function

UAnimGraphNode_BlendSpaceBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Const

UBlendSpaceB...

 

GetBlendSpace()

Protected function Static

bool

 

IsAimOffsetBlendSpace

(
    const UClass* BlendSpaceClass
)

Util to determine is an asset class is an aim offset

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

void

 

CustomizePinData

(
    UEdGraphPin* Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
)

Customize pin data based on the input

Public function Virtual Const

void

 

PostProcessPinName

(
    const UEdGraphPin* Pin,
    FString& DisplayName
)

Give the node a chance to change the display name of a pin.

Overridden from UK2Node

Name Description

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

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