Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpaceBase.h |
Include |
#include "AnimGraphNode_BlendSpaceBase.h" |
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
Name | Description | |
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UAnimGraphNode_BlendSpaceBase ( |
Name | Description | ||
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UBlendSpaceB... |
GetBlendSpace() |
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IsAimOffsetBlendSpace ( |
Util to determine is an asset class is an aim offset |
Name | Description | ||
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CustomizePinData ( |
Customize pin data based on the input |
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PostProcessPinName ( |
Give the node a chance to change the display name of a pin. |
Name | Description | ||
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |