| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpacePlayer.h |
Include |
#include "AnimGraphNode_BlendSpacePlayer.h" |
class UAnimGraphNode_BlendSpacePlayer : public UAnimGraphNode_BlendSpaceBase
Name | Description | ||
---|---|---|---|
|
Node |
Name | Description | |
---|---|---|
|
UAnimGraphNode_BlendSpacePlayer ( |
Name | Description | ||
---|---|---|---|
|
SetAnimationAsset ( |
Name | Description | ||
---|---|---|---|
|
BakeDataDuringCompilation ( |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
|
|
DoesSupportTimeForTransitionGetter() |
BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions |
|
|
GetAllAnimationSequencesReferred ( |
Populate the supplied arrays with the currently reffered to animation assets. |
|
|
UAnimationAs... |
GetAnimationAsset() |
|
|
const TCHAR ... |
GetTimePropertyName() |
|
|
UScriptStruc... |
GetTimePropertyStruct() |
|
|
ReplaceReferredAnimations ( |
Replace references to animations that exist in the supplied maps. |
|
|
EAnimAssetHa... |
SupportsAssetClass ( |
Returns whether this node supports the supplied asset class |
|
ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
---|---|---|---|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
FBlueprintNo... |
GetSignature() |
Retrieves a unique identifier for this node type. |
Name | Description | ||
---|---|---|---|
|
GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |