| UAnimGraphNode_Base::PostProcessPinName()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_ComponentToLocalSpace.h |
Include |
#include "AnimGraphNode_ComponentToLocalSpace.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ComponentToLocalSpace.cpp |
virtual void PostProcessPinName
(
const UEdGraphPin * Pin,
FString & DisplayName
) const
Give the node a chance to change the display name of a pin.