UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath

Gets path to the currently selected instance class' blueprint.

Windows
MacOS
Linux

Override Hierarchy

UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath()

UAnimGraphNode_LinkedAnimLayer::GetCurrentInstanceBlueprintPath()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimGraphBase.h

Include

#include "AnimGraphNode_LinkedAnimGraphBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp

Syntax

virtual FString GetCurrentInstanceBlueprintPath() const

Remarks

Gets path to the currently selected instance class' blueprint.

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