Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimGraphBase.h |
Include |
#include "AnimGraphNode_LinkedAnimGraphBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp |
void OnSetInstanceBlueprint
(
const FAssetData & AssetData,
IDetailLayoutBuilder * InDetailBuilder
)
Instance blueprint was changed by user.