| UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimLayer.h |
Include |
#include "AnimGraphNode_LinkedAnimLayer.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
virtual bool OnShouldFilterInstanceBlueprint
(
const FAssetData & AssetData
) const
Filter callback for blueprints (only accept matching skeletons/interfaces)