UAnimGraphNode_MultiWayBlend

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_MultiWayBlend.h

Include

#include "AnimGraphNode_MultiWayBlend.h"

Syntax

class UAnimGraphNode_MultiWayBlend : public UAnimGraphNode_Base

Variables

Name Description

Public variable

FAnimNode_Multi...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_MultiWayBlend

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

AddPinToBlendNode()

Adds a new pose pin.

Public function Virtual

void

 

RemovePinFromBlendNode

(
    UEdGraphPin* Pin
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

FString

 

GetNodeCategory()

Gets the menu category this node belongs in.

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ReallocatePinsDuringReconstruction

(
    TArray< UEdGraphPin* >& OldPi...
)

Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss