| UAnimGraphNode_AssetPlayerBase::SetAnimationAsset()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_PoseByName.h |
Include |
#include "AnimGraphNode_PoseByName.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp |
virtual void SetAnimationAsset
(
UAnimationAsset * Asset
)
Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;