UAnimGraphNode_PoseByName::SetAnimationAsset

Virtual void [GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const ](API\Editor\AnimGraph\UAnimGraphNode_PoseByName\GetMenuActions)override;

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Override Hierarchy

UAnimGraphNode_AssetPlayerBase::SetAnimationAsset()

UAnimGraphNode_PoseByName::SetAnimationAsset()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_PoseByName.h

Include

#include "AnimGraphNode_PoseByName.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp

Syntax

virtual void SetAnimationAsset
(
    UAnimationAsset * Asset
)

Remarks

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