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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_PoseHandler.h |
Include |
#include "AnimGraphNode_PoseHandler.h" |
class UAnimGraphNode_PoseHandler : public UAnimGraphNode_AssetPlayerBase
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UAnimGraphNode_PoseHandler ( |
Name | Description | ||
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FAnimNode_Po... |
GetPoseHandlerNode() |
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const FAnimN... |
GetPoseHandlerNode() |
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IsPoseAssetRequired() |
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SetAnimationAsset ( |
Name | Description | ||
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UAnimationAs... |
GetAnimationAsset() |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |