UAnimGraphNode_SkeletalControlBase::ConvertToComponentSpaceTransform

Helper functions for bone control previewlocal conversion function for drawing

Windows
MacOS
Linux

Deprecated

  • This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp

Syntax

void ConvertToComponentSpaceTransform
(
    const USkeletalMeshComponent * SkelComp,
    const FTransform & InTransform,
    FTransform & OutCSTransform,
    int32 BoneIndex,
    EBoneControlSpace Space
) const

Remarks

Helper functions for bone control previewlocal conversion function for drawing

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