UAnimGraphNode_SkeletalControlBase::ConvertWidgetLocation

Convert widget location according to bone control space

Windows
MacOS
Linux

Deprecated

  • This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp

Syntax

FVector ConvertWidgetLocation
(
    const USkeletalMeshComponent * InSkelComp,
    FCSPose< FCompactHeapPose > & InMeshBases,
    const FName & BoneName,
    const FVector & InLocation,
    const EBoneControlSpace Space
)

Remarks

Convert widget location according to bone control space

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