UAnimGraphNode_SkeletalControlBase::GetWidgetCoordinateSystem

Returns the coordinate system that should be used for this bone

Windows
MacOS
Linux

Deprecated

  • This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp

Syntax

virtual int32 GetWidgetCoordinateSystem
(
    const USkeletalMeshComponent * SkelComp
)

Remarks

Returns the coordinate system that should be used for this bone

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