Deprecated
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
virtual bool SetWidgetMode
(
const USkeletalMeshComponent * SkelComp,
int32 InWidgetMode
)
Called when the user set widget mode directly, returns true if InWidgetMode is available