UAnimGraphNode_SkeletalControlBase::SetWidgetMode

Called when the user set widget mode directly, returns true if InWidgetMode is available

Windows
MacOS
Linux

Deprecated

  • This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Syntax

virtual bool SetWidgetMode
(
    const USkeletalMeshComponent * SkelComp,
    int32 InWidgetMode
)

Remarks

Called when the user set widget mode directly, returns true if InWidgetMode is available

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