UAnimGraphNode_SkeletalControlBase::ValidateAnimNodePostCompile

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

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MacOS
Linux

Override Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp

Syntax

virtual void ValidateAnimNodePostCompile
(
    FCompilerResultsLog & MessageLog,
    UAnimBlueprintGeneratedClass * CompiledClass,
    int32 CompiledNodeIndex
)

Remarks

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

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