| UEdGraphNode::GetJumpTargetForDoubleClick()
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachineBase.h |
Include |
#include "AnimGraphNode_StateMachineBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp |
virtual UObject * GetJumpTargetForDoubleClick() const
By default return any animation assets we have.