UAnimGraphNode_StateMachineBase::GetStateMachineName

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachineBase.h

Include

#include "AnimGraphNode_StateMachineBase.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp

Syntax

FString GetStateMachineName()

Returns

the name of this state machine

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