UAnimGraphNode_Trail::OnNodeSelected

Selection notification callback.

Windows
MacOS
Linux

Override Hierarchy

UAnimGraphNode_Base::OnNodeSelected()

UAnimGraphNode_Trail::OnNodeSelected()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Trail.h

Include

#include "AnimGraphNode_Trail.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp

Syntax

virtual void OnNodeSelected
(
    bool bInIsSelected,
    class FEditorModeTools & InModeTools,
    struct FAnimNode_Base * InRuntimeNode
)

Remarks

Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.

Parameters

Parameter

Description

bInIsSelected

Whether we selected or deselected the node

InModeTools

The mode tools. Use this to push the editor mode if required.

InRuntimeNode

The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss