UAnimGraphNode_TwistCorrectiveNode

This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_TwistCorrectiveNode.h

Include

#include "AnimGraphNode_TwistCorrectiveNode.h"

Syntax

class UAnimGraphNode_TwistCorrectiveNode : public UAnimGraphNode_SkeletalControlBase

Remarks

This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

Variables

Name Description

Public variable

FAnimNode_Twist...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_TwistCorrectiveNode

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Protected function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

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