Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/K2Node_AnimGetter.h |
Include |
#include "K2Node_AnimGetter.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/K2Node_AnimGetter.cpp |
void PostSpawnNodeSetup
(
UEdGraphNode * NewNode,
bool bIsTemplateNode,
FNodeSpawnData SpawnData
)
Passed to blueprint spawners to configure spawned nodes