UK2Node_TransitionRuleGetter

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/K2Node_TransitionRuleGetter.h

Include

#include "K2Node_TransitionRuleGetter.h"

Syntax

class UK2Node_TransitionRuleGetter : public UK2Node

Variables

Constructors

Name Description

Public function

UK2Node_TransitionRuleGetter

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

FText

 

GetFriendlyName

(
    ETransitionGetter::Type TypeID
)

Public function Const

UEdGraphPin ...

 

GetOutputPin()

Public function Virtual

bool

 

IsActionFilteredOut

(
    FBlueprintActionFilter const& Filt...
)

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanCreateUnderSpecifiedSchema

(
    const UEdGraphSchema* DesiredS...
)

Can this node be created under the specified schema.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

ShowPaletteIconOnNode()

Should we show the Palette Icon for this node on the node title

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