UAnimationBlueprintLibrary::AddAnimationNotifyStateEvent

Adds an Animation Notify State Event to Notify track in the given Animation with the given Notify State creation data

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static UAnimNotifyState * AddAnimationNotifyStateEvent
(
    UAnimSequence * AnimationSequence,
    FName NotifyTrackName,
    float StartTime,
    float Duration,
    TSubclassOf< UAnimNotifyState > NotifyStateClass
)

Remarks

Adds an Animation Notify State Event to Notify track in the given Animation with the given Notify State creation data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss