Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void AddAnimationNotifyStateEventObject
(
UAnimSequence * AnimationSequence,
float StartTime,
float Duration,
UAnimNotifyState * NotifyState,
FName NotifyTrackName
)
Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)