UAnimationBlueprintLibrary::AddAnimationNotifyStateEventObject

Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void AddAnimationNotifyStateEventObject
(
    UAnimSequence * AnimationSequence,
    float StartTime,
    float Duration,
    UAnimNotifyState * NotifyState,
    FName NotifyTrackName
)

Remarks

Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss