UAnimationBlueprintLibrary::AddCurveInternal

Returns true if successfully added, false if it was already existing.

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static bool AddCurveInternal
(
    UAnimSequence * AnimationSequence,
    FName CurveName,
    FName ContainerName,
    int32 CurveFlags,
    ERawCurveTrackTypes SupportedCurveType
)

Remarks

Returns true if successfully added, false if it was already existing.

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