Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static bool AddCurveInternal
(
UAnimSequence * AnimationSequence,
FName CurveName,
FName ContainerName,
int32 CurveFlags,
ERawCurveTrackTypes SupportedCurveType
)
Returns true if successfully added, false if it was already existing.