Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void AddVectorCurveKey
(
UAnimSequence * AnimationSequence,
FName CurveName,
const float Time,
const FVector Vector
)
Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence