UAnimationBlueprintLibrary::AddVirtualBone

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void AddVirtualBone
(
    const UAnimSequence * AnimationSequence,
    FName SourceBoneName,
    FName TargetBoneName,
    FName & VirtualBoneName
)

Remarks

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence

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