Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void AddVirtualBone
(
const UAnimSequence * AnimationSequence,
FName SourceBoneName,
FName TargetBoneName,
FName & VirtualBoneName
)
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence