Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void GetBonePoseForFrame
(
const UAnimSequence * AnimationSequence,
FName BoneName,
int32 Frame,
bool bExtractRootMotion,
FTransform & Pose
)
Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence