UAnimationBlueprintLibrary::GetBonePoseForFrame

Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void GetBonePoseForFrame
(
    const UAnimSequence * AnimationSequence,
    FName BoneName,
    int32 Frame,
    bool bExtractRootMotion,
    FTransform & Pose
)

Remarks

Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence

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