UAnimationBlueprintLibrary::GetBonePosesForTime

Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void GetBonePosesForTime
(
    const UAnimSequence * AnimationSequence,
    TArray< FName > BoneNames,
    float Time,
    bool bExtractRootMotion,
    TArray< FTransform > & Poses,
    const USkeletalMesh * PreviewMesh
)

Remarks

Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence

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