Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void GetBonePosesForTime
(
const UAnimSequence * AnimationSequence,
TArray< FName > BoneNames,
float Time,
bool bExtractRootMotion,
TArray< FTransform > & Poses,
const USkeletalMesh * PreviewMesh
)
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence