UAnimationBlueprintLibrary::GetCurveKeysInternal

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MacOS
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References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

template<typename DataType, typename CurveClass>
static void GetCurveKeysInternal
(
    UAnimSequence * AnimationSequence,
    FName CurveName,
    TArray< float > & Times,
    TArray< DataType > & KeyData,
    ERawCurveTrackTypes CurveType
)

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