Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void GetRootMotionLockType
(
const UAnimSequence * AnimationSequence,
TEnumAsByte< ERootMotionRootLock::Type > & LockType
)
Retrieves the Root Motion Lock Type for the given Animation Sequence