Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void GetTransformationKeys
(
UAnimSequence * AnimationSequence,
FName CurveName,
TArray< float > & Times,
TArray< FTransform > & Values
)
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence