Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void GetUniqueMarkerNames
(
const UAnimSequence * AnimationSequence,
TArray< FName > & MarkerNames
)
Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence