UAnimationBlueprintLibrary::RemoveBoneAnimation

Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void RemoveBoneAnimation
(
    UAnimSequence * AnimationSequence,
    FName BoneName,
    bool bIncludeChildren,
    bool bFinalize
)

Remarks

Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Parameters

Parameter

Description

AnimationSequence

: AnimSequence

BoneName

: Name of bone track user wants to remove

bIncludeChildren

: true if user wants to include all children of BoneName

bFinalize

: If you set this to true, it will trigger compression. If you set bFinalize to be false, you'll have to manually trigger Finalize.

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