Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void RemoveBoneAnimation
(
UAnimSequence * AnimationSequence,
FName BoneName,
bool bIncludeChildren,
bool bFinalize
)
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
Parameter |
Description |
---|---|
AnimationSequence |
: AnimSequence |
BoneName |
: Name of bone track user wants to remove |
bIncludeChildren |
: true if user wants to include all children of BoneName |
bFinalize |
: If you set this to true, it will trigger compression. If you set bFinalize to be false, you'll have to manually trigger Finalize. |